![]() ![]() Is this kind of syntax allowed in the resource. Can I just add the following to my resource.cfg: Priority 999 I have three folders, Gameplay_LUUMIA, CAS_LUUMIA and Graphics_LUUMIA. Would I have to add to my resource.cfg the following:Īnd let's assume I want to prioritize content created by LUUMIA so if there is any conflict with different CC, LUUMIA's mods would have a higher priority and would override other CC. Let's assume that I have a folder named "PRIO". The result should be the CAS background of package2 with the lighting of package1. Then I have a package2 that ONLY changes the background in CAS. Say for example, I have package1 that makes lighting in CAS softer AND changes the background in CAS. The problem I am facing is that I want to add priorities to packages that potentially override each other in parts so that the game knows which package should be prioritized. I already added two lines to it to search for packages that are more than 5 levels deep in the structure. I am also aware of how the resource.cfg file works in its default state. I am already starting to sort the package files in different folders. Hope someone in the future will find this for your answer. Packages that have the same priority and are in the same folder are sorted by alphabet, starting with special characters, then numerics (0-9), then letters (a-z). Packages that are placed one folder deep are prioritized over ones that are placed two, three, etc. Packages that have the same priority are sorted by how deep in the file structure they are put. All packages files get assigned the highest matching priority from the resource.cfg.Ģ. Packages with higher priority override lower priority packages.ġ. However, if you assign a priority of 999 to the folder "2-Graphics" via the resource.cfg, then it will override the CAS folder if needed. If folders "1-CAS" and "2-Graphics" are created, the CAS items will override the graphics packages if needed. I also discovered, that after sorting by resource.cfg priority, the package files are prioritized by alphabet. I have used this procedure to fix some graphics-mods and default-CAS-override problems in the last few months. Information, Guides and Announcements for the EA appĪfter months of testing I can confirm that one can indeed set priorities in the resource.cfg for different paths.Not sure where to find mods and CC for The Sims Medieval? Check out my Resources page. And you’re done! Enjoy your new mods and CC!.package files in Program Files (x86) > Origin Games > The Sims Medieval > Mods > Packages Follow any specific instructions the creator outlines. When a profile is selected and the game is launched, it will place that specific profile’s settings file into the MC. This will allow multiple users to play Sims 4 on the same computer using different MC Command Center configurations. Download your mods and CC and unzip them if necessary. This program will allow definition of a profile and will link that profile with a mcsettings.cfg file.That’s it! You’re all set up to start putting mods and CC in your game now! Change “TestingCheatsEnabled=0” to “TestingCheatsEnabled=1.”. ![]() Find the file called Commands.ini and open it up.Navigate to Program Files (x86) > Origin Games > The Sims Medieval > GameData > Shared > NonPackaged > Ini.This way, you will have a backup to revert to in case you mess anything up. IMPORTANT: Anytime you are editing game files, you should first copy the file and paste it in a secondary location on your computer for safekeeping. This requires some very simple coding but I promise it’s really easy. Some of the more powerful mods need the debug options to be enabled in order to work. You’re probably going to want to enable advanced debug options as well. Next, copy the d3dx9_31.dll file and paste it into Program Files (x86) > Origin Games > The Sims Medieval > Game > Bin.Copy the Resource.cfg file and paste it into Program Files (x86) > Origin Games > The Sims Medieval.Right-click the TSMSetup.zip file and select Extract Here.They’re the files I’m using in my own game right now. Next, download the TSMSetup.zip file from SimFileShare.Make sure it is capitalized and spelled correctly. Inside the Mods folder, make another folder called Packages.In this folder, make a new folder called Mods. Download Resource.CFG hi all im trying to mod my sims and i know that i need the resource.cfg file thingy for my mods/cc to work, but im having issues finding actual working links/downloads ive been to many websites where they offer the download/file and explain how to get it to work, but all the links seem dead and wont let me download.Navigate to Program Files (x86) > Origin Games > The Sims Medieval.You will have to manually set up the game to read. It is very possible to install CC and mods for The Sims Medieval however, the game is not set up to allow the use of modded content by default. ![]()
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