Firstly adding a bit of traditional FFB effects added some vibrations, such as breaking and rumble strips which make the old RFactor tracks not feel so flat. For example, a MaxForceAtSteeringRack value of 100 is very high, and 500 is a low force value.Īdding a mix value of 80% served two functions. Changing the Real Feel values in the RealFeelPlugin.ini file works and saves a lot of confusion. This seems to be because I have a Logitech wheel that requires negative values, and the in-game shortcut adjusts the value only in the positive range. I also discovered that using the in-game Real Feel adjustments doesn't work. The bumps in the road are now much more noticeable, and I can more easily feel the front tire grip. By lowering this to around 7 degrees, raising the Real Feel MaxForceAtSteeringRack to 100, and then adjusting the Real Feel mix to 80%, I got a much more lively road feeling. The default castor angle of 15 degrees gives A nice stable FFB with a centering spring type of feel, you can take your hands off the wheel, and the car will travel straight. I tested the FFB for the V8s and found that the castor angle dramatically changes how the FFB feels, particularly around the center when traveling in a straight line. Textures IIRC aren't great and kerbs are the wrong colour (they are white and red, but should be white and blue) but that could be fixed fairly easily if we wanted to in the future. It's from LIDAR data, so the elevation and rough layout are correct. Possibly at darrellbennett dot wixsite dot com/ddr2017/rfactor1. So what should be used instead for races before 2012? Probably "Eastern Creek Laser", which is available on the Internet in various places. (As a relative newcomer to Australian motorsport, I'm still learning as I go about the history of how race formats and track layouts have changed ) See attached images to compare the layouts. in 20) used the old layout – which has a small right before the big left at what is now Turn 6, no tarmac runoff outside Turn 5, and none of the yellow/black Sydney Motorsport Park branding (e.g. Just had another similar realization about Eastern Creek – my preferred mod, XREasternCreek (which can be downloaded here) models the reconfigured track which debuted in 2012. I set it to 7° and it was much easier to adjust the FFB correctly. An example of Caster being an issue is the V8 Supercars use 15° of caster which is VERY HIGH. Instead of putting the Strength below 1000 or raising the divider above 8-9000 and risking over/under modulation try to adjust the Caster in the advanced tab to ~4-8 degrees. If you find a car has severely low or high FFB. The higher the caster the stronger the force you will have straitening the wheels out at speed. I found this tip, and I am doing a bit of testing on it.Ī SPECIAL NOTE!! The RealFeel plugin's force is most dependent on the suspension CASTER of the car you are using. I get this strange effect: sometimes, when I lose grip on the front, there is no way to recover, and I crash? In the meantime, I am still trying to improve the FFB on these cars. I will let you know what else we need to get better versions on. We are trying to make a track pack from 2007 to 2012. LMAO, that is pretty much our pastime as well.
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